WSL/SLF GitLab Repository

Commit a17737c5 authored by Mathias Bavay's avatar Mathias Bavay
Browse files
parents 7889235f 5d61730f
...@@ -25,7 +25,7 @@ You can find precompiled packages for your plateform currently at https://models ...@@ -25,7 +25,7 @@ You can find precompiled packages for your plateform currently at https://models
Compilation from source Compilation from source
-------------------- --------------------
You will need a C++ compiler (such as g++ on GNU/Linux), cmake, and the Qt compiler (translating code written for the Qt toolkit to pure C++). You will need a C++ compiler (such as g++ on GNU/Linux, Code::Blocks on Windows, XCode on MacOS), cmake (all plateforms), and the Qt compiler (translating code written for the Qt toolkit to pure C++).
On GNU/Linux, you can install relatively small toolkits to compile Inishell through the command line: On GNU/Linux, you can install relatively small toolkits to compile Inishell through the command line:
```bash ```bash
...@@ -37,12 +37,12 @@ sudo apt install libqt5xmlpatterns5-dev ...@@ -37,12 +37,12 @@ sudo apt install libqt5xmlpatterns5-dev
```bash ```bash
cd inishell cd inishell
ccmake . cmake .
make make
``` ```
On other platforms you can either try to emulate this or you can install Qt Creator by downloading a copy from https://www.qt.io/download (choosing an open source license) and importing the file "inishell.pro". After configuring your compiler kit (e. g. Clang on macOS, Visual C++ on Windows or Code::Blocks on all platforms) you can build the project. On Windows, be sure to make the needed DLLs from the Qt installation directory accessible (by e. g. copying them alongside the exe). Static linking requires a static version of Qt. On macOS you also need XCode to run Qt Creator, which can be obtained from Apple with an Apple ID (which does not have to be a developer ID). Of course you can also use Qt Creator on GNU/Linux. On other platforms you can either try to emulate this or you can install Qt Creator by downloading a copy from https://www.qt.io/download (choosing an open source license) and importing the file "inishell.pro". After configuring your compiler kit (e. g. Clang on macOS, Visual C++ on Windows or Code::Blocks on all platforms) you can build the project. On Windows, be sure to make the needed DLLs from the Qt installation directory accessible (by e. g. copying them alongside the exe). Static linking requires a static version of Qt. On macOS you also need XCode to run Qt Creator, which can be obtained from Apple with an Apple ID (which does not have to be a developer ID). Of course you can also use Qt Creator on GNU/Linux.
The compiled program can then be found in the "build" subdirectory. The compiled program can then be found in the "bin" subdirectory.
*This project has been made possible with the support of the WSL Institute for Snow and Avalanche Research SLF (https://www.slf.ch).* *This project has been made possible with the support of the WSL Institute for Snow and Avalanche Research SLF (https://www.slf.ch).*
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